One-Hit-Point Wonder: Almost all types of Bloon only take one hit to pop in this game. No Plot? No Problem!: None of these games actually have plots.When even the first level has you do a nearly frame perfect dart throw after another one, you know you're in trouble. It has some of the most fiendish level design found in the series and requires perfection almost all the time. Mission-Pack Sequel: More Bloons, Even More Bloons, the 5 Bloons Player Packs, and Bloons Insanity all run on the same engine as the first game.Level Editor: An editor for levels used to be available in the main series, which was used in the creator of five player packs and Bloons Insanity.Laser Blade: The Lightsaber Bloon makes a dual-sided lightsaber show up to pop Bloons from the sides.Idea Bulb: Level 32 of Bloons Junior is called "Good Idea" and has Bloons set up to look like a lightbulb.Hint System: Bloons 2 gives you 5 Level Solutions that will display exactly how to beat a level, and gives out one more every time a world is cleared.This also affects the monkey, which anchors itself to the ground with its tail. Gravity Screw: Reverse Gravity Bloons will reverse gravity when popped, causing darts and spike balls to fall up instead of down.Most other levels let you take your time. Whack a Bloon requires precise timing to get the Bloons before they retreat behind cover and pop all 6 with just 5 darts.Quantum Tunneling gives you 60 darts with which to punch through a huge amount of ceramic blocks, to reach the Bloons hidden within.Everything's Better with Rainbows: Every time you beat a level, a rainbow is shown.At least at "Awesome", they show the slightest bit of emotion. Even when they say "Cool" or "Great" due to you getting a high combo, they sound bored out of their mind.
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