![]() It’s never been this easy to animate daylight in your scenes.Īdd and adjust keyframes exactly where you need them, or record sequences to quickly create complex visuals.Īdd a bit of drama with a subtle (or dramatic!) camera angle. KeyShot 10.1 also improves Light Gizmo and Light Manager usage by introducing the ability to sync changes and undo changes using Ctrl-Z (Windows)/command-Z (Mac) or via the Edit, Undo menu.Īdjust the date, start, and end time or apply individual keyframes for precise control. USD import has also been added to the Import options for KeyShot to allow you to advance the appearance of their model then export it to multiple AR platforms.įor the Light Manager, KeyShot 10.1 introduces the ability to select and control multiple lights simultaneously, making proportional adjustments to the entirety of a scene’s lighting or select lighting, fast and efficient. Baking and UV Unwrapping can now also be canceled. KeyShot 10.1 introduces the ability to export a KeyShot file into separate USDz and GLB files as part of one export process that performs the Baking and UV unwrapping together, allowing easy creation of files that work for both Apple iOS (USDz) devices and Android/Web (glTF/GLB). Collision Detection may also be used separately as an easy way to align objects while keeping them aware and separate from other objects in the scene. Included in the new Move Tool, Collision Detection and Settle is useful for scene setup when objects need a more realistic arrangement on the ground or amongst other objects. KeyShot 10.1 includes basic Collision Detection of objects, along with the ability to Settle items on other objects and the ground. Applications include automating render output, speeding up the generation of product variations, and more.Īnd much more including environment light animation, deformable animation import, skin tones, updated importers, GPU cutaway material, and glTF/USDz enhancements. KeyShot Web Viewer is highly optimised to provide the most realistic visuals available and smoothest interaction possible for viewing 3D.Īutomate various KeyShot workflows via the KeyShot Scripting Console (with a user interface) or through Headless Scripting Mode (without a user interface). Upload scenes to KeyShot Cloud, and share interactive scenes with others across browser, desktop, and mobile devices with a single link. Simulations may be applied to individual or multiple Model Sets, objects, or groups of objects and simulated as parts or an entire group. Control gravity, friction, bounciness, and more with this tool that introduces fully simulated animations along with more accuracy in scattering objects. Record the physics of an object and apply it as a keyframe animation. Material Management & Colour, Material, and Finish (CMF) OutputĮliminate the manual process of aligning rendered output to its corresponding materials, allowing you to define custom schema, utilise Material Library metadata, and easily generate ready-made “tech packs” for design review. Add wear marks, create unique surface weathering, or layer effects to create more realistic surface patinas to any surface within your scene. There are times I wanted it because it had some easier way of doing things.Explore detail and further customise your product’s material and finish by painting or stamping directly on the surface of your model. ![]() That's how I use it at work in any case and at home I have Maya, Zbrush and Marmoset so I've never needed it. With Keyshot, that's pretty much it.īecause it's such a focused tool I see it mostly used by people who either already own 5-10+ piece of 3D software and select the tool for the job, or when you need to do a lot of one thing quickly. I list all those options to make a point: all of those pieces of software can do renders but all of them have lots of other features too. You could even consider UE4 if you're doing real-time, it's not setup for a portfolio rendering workflow but you can do it. ![]() Marmoset works of course, though it won't get quite the same quality. You can do renders and lighting in Zbrush too, it's not a simplified workflow. It'll be slower but actually have more features if you do it Maya, you can choose your rendered renderer then too. If you've got an entire portfolio's worth of 3D models you're trying to render out because you're applying for a job tomorrow then absolutely Keyshot is the way to go.īut what you can do in Keyshot you could of course do in a lot of other programs. I think Keyshot has it's place for people who want to do something specific very quickly. ![]()
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